Assignment #1
SCRAMBLE
WITH FRIENDS
1. What gaming elements
provide users the learning content and how?
“Scramble
with Friends” is a grid with four rows and four columns of letters.
Players have two minutes to make as many words as they can. You can create
words in any direction while racing against the clock. Points
are accumulated from the amount of words you create and the length
(difficulty) of each word. You can also accumulate bonus points by using
the added features such as "Freeze"(freezes the time),
"inspiration"(shows you 3 words), and
"scramble"(rearranges the letters). The player with the most
points after the three rounds wins the game.
Text- Players need to be able
to read and recognize the letters to create words. Players need to be able to
read and understand the feedback from the game to comprehend how well they are
doing. For example when the player creates a lengthy word “Scramble” will
respond with "EXCELLENT" compared to a short word Scramble will
respond with "Good."
Visual-Graphic Elements- Players need to
recognize and visually create different words within the time limit. The
highlighted words make it easier for the player to notice what word they are
trying to create.
Audio-Elements- After a word is
created “Scramble” informs the player by audio sounds if it is an acceptable
word. It also notifies the player how high on the scale of words they
scored. The most notable audio sound that “Scramble” makes is the
time ticking, which informs you how much time you have left in the round.
2. What is the goal of
the game?
The
goal of “Scramble with Friends” is to accumulate the most points at the end of
the three rounds. By creating as many words as you can within each round.
3. What are rules of playing
this game?
Each
player has two minutes each round to create as many words as they can. There
are a total of 3 rounds within one match. You can create words in any
direction, but they have to be actual words. You can use the bonus
features only if you have enough coins available to buy them.
4. Does this game have any
scenario design?
This
game does not have any scenario design. It is a puzzle game that strengths
ability and reasoning ability.
Assignment
#2
Create
a simple ELA lesson plan addressing the following components
Grade
Level- Third
Common
core standards and learning outcomes - CCSS.ELA-Literacy.RF.3.3 Know and apply
grade-level phonics and word analysis skills in decoding words.
I Instructional
activities-
Students will partner up and play a full game of “Scramble with Friends.” After
each round students will compare to their partner what words they found and
missed. Each student will have to write down five words they both found and
five words they missed. They can read aloud each word from their list to their
partner. This will help them with their phonic awareness. They will be asked to
define each of the words as well. This will help them with broaden their
vocabulary. Lastly, the students will have to use the words correctly in a
sentence. This will give the students more practice in learning the words and
their meanings.
Assessment- The assessment will be based
on how many new words students can add to their lists, how many they can
define, and how many they can use correctly in a sentence.
Debriefing- I would ask each student a
series of questions.
1. Can you
make five complete sentences out of the words you found?
2. Do you know
the meaning of any of the words you found or didn't find?
What
cognitive skills do this game help to cultivate? - “Scramble with Friends” can
help with word recognition, spelling, reading, vocabulary knowledge, and visual
and auditory processing.
What new
literacies skills do this game help to cultivate?
“Scramble with Friends” will help cultivate students
motor skills, vocabulary knowledge, auditory skills, analyze textual
information, and develop learners spatial skills.
This sounds is a great game for children because it can help their vocabulary and spelling skills among others. I like that you included the CCSS ELA Literacy. There's another game called "Words with Friends." Have you heard of it? It's very similar to this game you mentioned.
ReplyDeleteYa! I love playing this game...I even learn new words too! Like the words I didn't make and I see after the round. Yes, I played that game too! It is a lot like this.
DeleteI think Scramble is a great way to engage students in a game where they have to apply numerous ELA and new literacies skills. Having students play with the learning objectives you stated would be an excellent lesson. I think the two debriefing questions are outstanding.
ReplyDeleteIn addition to what you wrote here, "debriefing" in gaming represents facilitated or guided reflection in the cycle of "experiential learning" (in this case, "post-experience analysis") after playing the game. In this case, you could ask them questions such as "what is the game goal?"; " what strategies did you use to achieve the goal?" (how did you come up the words in a certain limit of time?); "what were the challenges?" "did you have to read the story or introduction to play the game?" " did you talk to your friends about strategies to unlock more coins?" and so on. The design of "debriefing" should be tailored to the learning objectives. Good job!
ReplyDeletePlease post your assignment 3.
ReplyDelete